Combat tier

Different Freaks and Humans have different overall combat capability, depending on their current state. However, due to the varying degrees of ability to perform combat, they are often placed into tiers. It is worth noting that combat tier tends to operate within a range - Freaks and Humans have both a minimum and maximum combat tier. As adrenaline builds up and emotions run raw, power builds up as well. For example, Whimpers has a very wide range of combat capability, making her potentially extremely dangerous, but also potentially helpless if caught in the wrong moment, since her range is Noncombatant - Tier HyperMass VIII. The minimum combat tier of a character represents how they perform in combat if caught by surprise and not expecting a fight.

The current power level of a character can be increased via adrenaline, such as by doing warm-up exercises or by triggering their natural fight-or-flight response.

The minimum combat tier of a character may be reduced by morale loss, damage to the body or with magical debuffs.

The maximum combat tier of a character may be increased with performance-enhancing drugs or magical buffs.

Tiers
The following is a list of tiers and a short description of what puts a character into that tier.

Noncombatant
When in the noncombatant tier, the character is unable to launch any significant attacks in combat, even by human standards. These usually tend to be children such as Tangles, old or young Human citizens, people with disabilities, or characters with an extremely low initial power such as Whimpers.

Human Tier
Characters in this tier can fight within the capabilities of healthy adults. These people can throw a serious punch, or know how to use a gun. Characters with very weak magic can also fit in this tier - so long as they are equally matched with the capabilities of a normal human being.

Trained Human Tier
There is a whole different level of human capability that comes with heavy training and exercise that normal, healthy adults who don't train will never be able to match. These are usually athletes, boxers, wrestlers or soldiers.

Super Tier
Super tier characters are beyond the ability of even the most trained Human beings, and can beat anyone in a lower tier in one-on-one combat with relative ease. Such characters are able to perform superhuman feats, such as lifting trucks, telekinesis, using guns with unnatural accuracy or possessing inanimate objects to attack as them.

Mass Tier
Mass tier characters have some serious power, and are capable of causing far-reaching effects, such as a invading a country with tentacles, mass kidnapping of thousands of people into a personal dimension, or growing into a raging, near-unstoppable monster.

HyperMass Tier
HyperMass is the in-between between Universe and Mass, and exists because generally, Mass-tier fighters will generally be unable to take the punishment that they can deal. However, reaching HyperMass tier usually means being able to withstand the same kind of damage. In addition, reaching HyperMass implies that the far-reaching effects are destructive, as it is generally easier to cast massive spells that are not-destructive.

Universe Tier
The most dangerous, feared tier - these have the power to cause the potential annihilation of Alternate Earth. Currently, the only known people who are Universe Tier are the Seven Bearers of Unlimited Potential, and only two of them are known to still exist (Katie and The ChessMaster), while the other five have not been seen since the Great Reset and have been assumed to have died during the Total Annihilation of the Original Universe.