Rapidfire

Rapidfire is as Spell Combinatorics technique that allows users to 'prepare' a barrage of a specific spell, by going through an initial charging up phase, and then letting it out in a flurry of fully automatic attacks. Rapidfire works very well with high-energy personalities, and feeling a rush of adrenaline helps a lot in casting this spell. Feeling lethargic makes this spell almost impossible to cast.

Magic users who are about to use Rapidfire will begin to visibly charge up with magical energies, usually with colors indicating their next attack. It is possible to see what volley of attacks is coming using Detect Magicsig.

An example use case: The trade-off for Rapidfire is that it costs far more mental energy overall when compared to firing the same attack over and over again. The advantage is that rapidfire can be especially useful for offensive attacks against an opponent with very good defensive capabilities. Rapidfire often causes defensive spells to have strange effects. For example, casting Kinetic Shield with Rapidfire causes multiple layers of shields to be deployed.
 * Normally, this caster can fire one Fireball per second.
 * In this case, they cast Rapidfire on Fireball, and spend 5 seconds hyping themselves up for their next attack
 * The caster unleashes a volley of 10 Fireballs over the span of 1 second.

This technique has a notable weakness; in that during the preparation phase of a Rapidfire, taking damage can cause a misfire, causing the queued spells to be fired early. In addition, because of its long charge-up time, it is easier for opponents predict an incoming attack, and have even more information if they have an active Detect Magicsig. This can put someone at a significant disadvantage against smarter opponents. For example, a smart opponent will counter an incoming Fireball volley by using Flame Cloak, completely negating the attack.